Wonderous Item Pricing

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Quick and Dirty Item Price Calculations

Base Weapon Costs

Die Code Stun Standard AP Stun Dual Purpose AP AP Dual Purpose
1D6 10 20 30 40 60 80
2D6 25 50 75 100 150 200
3D6 75 150 225 300 600 900
4D6 150 300 450 600 1,200 1,800
5D6 225 450 675 900 1,800 2,700
6D6 325 650 975 1,300 2,600 3,900
7D6 450 900 1,350 1,800 3,600 5,400
8D6 575 1,150 1,725 2,300 4,600 6,900
9D6 750 1,500 2,250 3,000 6,000 9,000
10D6 900 1,800 2,700 3,600 7,200 10,800
11D6 1,100 2,200 3,300 4,400 8,800 13,200
12D6 1,300 2,600 3,900 5,200 10,400 15,600
13D6 1,500 3,000 4,500 6,000 12,000 18,000
14D6 1,800 3,600 5,400 7,200 14,400 21,600
15D6 2,025 4,050 6,075 8,100 16,200 24,300
20D6 3,600 7,200 10,800 14,400 28,800 43,200
25D6 5,625 11,250 16,875 22,500 45,000 67,500
30D6 8,100 16,200 24,300 32,400 64,800 97,200
35D6 11,000 22,000 33,000 44,000 88,000 132,000
40D6 15,000 30,000 45,000 60,000 120,000 180,000
50D6 22,500 45,000 67,500 90,000 180,000 270,000
60D6 32,500 65,000 97,500 130,000 260,000 390,000
70D6 45,000 90,000 135,000 180,000 360,000 540,000
80D6 57,500 115,000 172,500 230,000 460,000 690,000
90D6 75,000 150,000 225,000 300,000 600,000 900,000
100D6 90,000 180,000 270,000 360,000 720,000 1,080,000
110D6 110,000 220,000 330,000 440,000 880,000 1,320,000
120D6 130,000 260,000 390,000 520,000 1,040,000 1,560,000

The weapon chart cost covers the base price of weapons by damage they do. Energy and Melee weapons use the full chart while conventional guns only use the standard damage chart and instead modify the cost of ammo for special features.

Conventional guns come in a wide variety, but some of the more common are .22 LR (2D), 9mm/.38 Spcl. (3D), 4.7mm/.40 S&W (4D) .45 ACP/.357/410 GA (5D) 5.56 Nato/.44 Magnum/16 GA (6D) .454 Casull/.50 AE /12 GA (7D), 7.62 Nato/.500 Magnum/10 GA (8D), and .50 BMG (14D) Heavy weapons are often metric with 20 mm (20D), 25 mm (25D), 30 mm (30D), 40mm (40D), 60mm (60D), 90mm (90D), and 120 mm (120D) being among the more common.

Standard shells cost 1/1,000th the base damage cost. Stun rounds cost the same. Shotshells cost double. Armor Piercing rounds cost triple. Explosive rounds cost 5 times as much.

Shot rounds are 5 points easier to hit with but armor counts double against them.

Explosive rounds reduce damage by a factor of double the blast radius (a 2 yard radius does 1/4 the base damage, so a 12 Ga grenade would do 4D in a 1 yard radius, 2D in a 2 yard radius, or 1D in a 3 or 4 yard radius).

A standard hand grenade is 30mm with a 3 yard blast radius for 5D damage and worth 41 credits. A beefier 40mm hand grenade with a 4 yard blast radius but the same damage would be 150 credits.

Other Cost Modifiers:

Full Auto or Burst Capability: Cost is 1/2 the Rate of Fire (RoF or Burst rating) times the base damage cost. RoF-2 (x1), Rof-3 (x1.5), RoF-4 (x2), RoF-5 (x2.5) Guns with a RoF higher than 5 should have multiple barrels (1 barrel per 2 RoF) Rof-6 (x3 and 3 barrels), RoF-8 (x4 and 4 barrels), RoF-10 (x5 and 5 barrels), RoF-14 (x7 and 7 barrels).

Accuracy: Standard Accuracy is assumed. Cheap weapons have poor accuracy, but cost 40% less for base damage than their well made counterparts (Multiply damage cost by 0.6). Well made guns with Good accuracy cost double the base damage cost. The most accurate weapons have superior accuracy, but cost five times as much for base damage cost. (Ammo cost remains the same for ranged weapons of superior quality).

Range: Ranged weapons cost extra for the ability to project something over distance. The cost for this is 5 credits per yard of standard range (20-30 for most handguns and 100 for most rifles).

Magazines: Weapons with a built in magazine capacity of 10 or less don’t pay extra for it. Weapons with external magazines the cost is 1/100 the base damage cost per shot the magazine holds. Most weapons come with 1 or 2 empty magazines when purchased.

Smartgun Link: The cost of this modification is equal to the base damage cost of the weapon and makes the weapon one category more accurate when linked to a smartgun targeting package (no real benefit for a Superior quality weapon unless equipped with other features like remote targeting).

Vehicles

Type: General description of vehicle (submarines, spacecraft, burrowers, and aircraft all use pilot while boats, walkers, hovercraft, cars, and tanks all use drive).

Style: Average is assumed, subtract 40% from cost if poor, add 100% if good and add 400% if superior.

Reliability: Average is assumed, subtract 40% from cost if poor, add 100% if good and add 400% if superior.

Maneuver: Average is assumed, subtract 40% from cost if poor, add 100% if good and add 400% if superior.

Speed: in miles per hour (Base pool x speed / 100 for wheeled cars; /50 for hovers, treads, boats; /20 for walkers, submarines, or conventional aircraft; /10 for spacecraft, burrowers, and magic flight vehicles)

Range: In Miles, cost is range x base pool / 1,000 (most real cars have a 300-400 mile range)

Seating: Cost is 100 per seat (Put into base pool)

Cargo: Cost is 1 per pound (put into base pool)

Armor: Cost is Armor squared (Put into base pool)

Hits: Cost is 1 per hit (Put into base pool)

Extras: Cargo space can be converted to all sorts of other things such as sleeping quarters, life support systems, weapon mounts, medical bays, sensors systems, and so on. These are added afterwards and therefore not part of the base cost pool.

Other Gear

As a general rule if there is no other guideline any other gear has a base cost of 100 Credits at average quality. making the typical item price range 60 Credits to 500 credits.

Clothes; general suit/outfit is 100 credits, but someone might buy one just for fashion with a good rating for an extra 100 credits, but also want it to be professional looking, business savvy, and even flattering for good ratings with professionalism, business, and persuasion. They now have a 500 credit suit perfect for most business meetings.

Another character wants a security toolkit, but is down on his luck and so the 60 credit model with a poor rating will have to do’ it’s still 5 points easier than doing it by hand.

Wonderous Item Pricing

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