Streets of Maltese
Magical enchantment and scale:
Magic item costs for medium or smaller magic items remain as they are in Pathfinder and custom items are quite common as the Maltese economy supports considerable enchantment. Larger magic items have their cost multiplied by scale X2 for Large, X4 for Huge, X8 for Gargantuan, and x16 for Colossal. Motorcycles are normally Large and most cars are huge. To calculate capacity for a magic flight vehicle refer to animated objects for strength and treat most vehicles as quadrupeds.
A lone spellcaster enchanting an object can enchant up to (Caster Level x 100) credits per day of work. Large projects take multiple days to complete while a caster may be able to make multiple potions in a day. If multiple casters are working together on a project add 2 to the project leader’s effective caster level per additional caster working with them (a 5th level caster with two assistants would count as a 9th level lone caster for work done).
Scrolls cost (Caster Level x Spell Level x 15 Credits) plus any spell component cost.
Potions cost (Caster Level x Spell Level x 20 Credits) plus any spell component cost.
Single use items cost (Caster Level x Spell Level x 25 Credits) plus any spell component cost.
Other items costs are as listed, but charged items can be recharged for 1% of the base price per charge (50% to recharge completely from empty).
Spell trigger items like Wands and Scrolls require a spell roll when activating. Taking 10 is an option given enough time and the skills Spellcraft and Use Magic Device can be substituted for a level check if desired. As with normal spellcasting a natural 1 or a result five below that needed for the spell results in a mishap. Items not considered spell trigger do not require an activation roll. (This rule replaces the normal use magic device rule for activating wands and scrolls.)