Streets of Maltese
Feats and equipment may be drawn from a number of sources, but whenever using a source outside the core material check with the GM.
Attributes will be point buy (as per the rulebook, but with more points than they allow for “Epic Fantasy”, I’ll say 40 at this time since they start at 10 instead of 8).
Hit points will be maximum for hit dice.
Skill points will be increased by 2 per level for all classes. While this still leaves some with much more than others it actually narrows the gap and better represents the available learning options in Maltese.
I’m still deciding on starting level; part of that will depend on what i decide the campaign focus will be but expect it will be 5, 10, 15, or 20.